AI Insights · Timothy · July 2021
Top 5 Boxing Games on iOS in Central America – Q2 2021
Explore the performance of the top 5 boxing games on iOS in Central America during Q2 2021, including trends in downloads, revenue, and active users.
During Q2 2021, the top 5 boxing games on iOS in Central America showed varied performance trends across downloads, revenue, and active users. Let's take a closer look at the data provided by Sensor Tower.
Boxing Star: Real Boxing Fight from THUMBAGE had a fluctuating quarter. Weekly revenue peaked at around $730 in late April and then saw a decline, ending June with approximately $309. Weekly downloads started strong at 897 in late March but fell to 154 by the end of June. Active users showed a downward trend from 3136 in late March to 814 by the end of the quarter.
Slap Kings by Lion Studios experienced a relatively stable revenue stream, peaking at $238 in early April. Downloads started at 1941 in late March but decreased to 302 by the end of June. Active users also saw a decline from 4128 in late March to 895 in late June.
EA SPORTS™ UFC® from Electronic Arts had a modest revenue peak of $177 in late April. Downloads fluctuated, starting at 515 in late March, peaking at 795 in mid-April, and ending at 351 in late June. Active users had a peak of 1338 in mid-April but decreased to 744 by the end of June.
Real Boxing 2 by Vivid Games S.A. saw consistent revenue, peaking at $127 at the end of June. Weekly downloads showed significant variation, starting at 596 in late March, peaking at 2004 in late May, and ending at 955 in late June. Active users increased from 976 in late March to 1576 by the end of June.
WWE Mayhem from Reliance Games had a stable revenue stream, peaking at $168 in early May. Downloads fluctuated, starting at 272 in late March and ending at 98 in late June. Active users decreased from 843 in late March to 473 by the end of June.
For more detailed insights on these boxing games and their performance, visit Sensor Tower.